OBJECTIVE OF WHIST: Score points by winning tricks.
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(In Whist, tricks are won by having the highest card out of everybody in a round.) Card Game Rules Whist is a trick taking game for either 2 players or 2 teams of 2 players. Whist uses a standard 52 playing card deck with Aces high and 2s low. The trump suit changes with each deal. The objective of whist is to be the first team or player to reach 5 points For more trick taking games, check out. Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for scientific play. From Wikipedia, the free encyclopedia Solo Whist, sometimes known as English Solo or simply Solo, is a trick-taking card game for four players. Despite the name it is not related to Whist, but derives from an early form of Boston played in the Low Countries, whose direct ancestor, in turn, was the 17th-century Spanish game of Ombre. The lethargic youth contrived without any additional rousing to set out two card-tables; the one for Pope Joan, and the other for whist. The whist-players were Mr.
Coolcat casino instant play. NUMBER OF PLAYERS:4 players (play in partnerships)
NUMBER OF CARDS: two 52 card decks
RANK OF CARDS: A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2
TYPE OF GAME: Trick-Taking
AUDIENCE: Adult
INTRODUCTION TO WHIST
Whist was the most popular card game in the 18th and 19th centuries. Prior to Whist, a game dubbed Ruff and Honours was its predecessor. Following Whist, Bridge replaced it as the most popular game played among serious card players. Whist gets its name from the 17th century word whist (or wist) which means quiet or silent, and is the root of the contemporary word wistful.
Whist
THE DEAL
The player to the left of the dealer shuffles the cards and the player to the right of the dealer cuts the deck. However, the dealer has the authority to shuffle last. After, the dealer passes each player 13 cards. Cards are dealt one at a time and face-down. The last card, which is the dealers, is the trump card.
The Trump Card
The suit of the trump card becomes the trump suit. Cards from this suit have the ability to trump cards of other suits in a trick. A trick is a hand, typically cards played in a trick try to follow the suit of the lead card or the first card played. The highest ranking card wins the trick, so, a high-ranking trump card has the potential to win any trick.
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The game traditionally uses two decks. While each deal takes place, the dealer’s partner shuffles the second deck and sets it off to the right. The next dealer then only needs to pick up the deck and have them cut by the player to their right.
THE PLAY
The player to the left of the dealer leads on the first trick. They may choose any card to lead with. Play moves clockwise. Each player plays exactly one card per trick, trying to match the suit of the lead card. If the suit cannot be followed, they may play any card. The trick is won by playing the highest value trump card, or if there are no trumps played, the highest ranking card of the suit led. The player who wins a trick leads on the next.
THE SCORING
After the 13 tricks have been played, the team which won the most tricks gets 1 point per trick won, in excess of six.
The game ends when a team earns a total of 5 points.
REFERENCES:
https://en.wikipedia.org/wiki/Whist
https://www.pagat.com/whist/whist.html
http://dkmgames.com/CardSharp/Whist/WhistHelp.php